Welcome to Faith Sign in | Help
CS Search | Live Search Search
logo

Browse by Tags

All Tags » Technodrivel
Showing page 1 of 3 (28 total posts)
  • Planning It Out

     If you fail to plan, you plan to fail. In order to plan, you first need to assess your assetts.  As of current status, those are: 4 very talented analyst/developers 1 excellent project manager 1 technical author A complete concept system A few bits of concept art.  A lot of experience.  An achingly empty void of actual ...
    Posted to A Clockwork Mind (Weblog) by Cael on November 10, 2007
  • Nintendo wants you to write Wii games

    http://www.reghardware.co.uk/2007/06/28/nintendo_readies_wii_programming_tool/ Whoah.  I was expecting this, but not for another year or so. For those who don't follow links, Nintendo are releasing WiiWare, following Microsoft's lead in freely available console-game creation kits which MS have forged with XNA Studio. Depending on how long ...
    Posted to A Clockwork Mind (Weblog) by Cael on June 28, 2007
  • Blanked

    I'm spending today writing a physical design spec document because i have Blanked.  And it'll last all day, i know from experience. Today, my own code means nothing to me.  It might as well be written in Sumerian stick-writing and describe the inner workings of the female mind because i do not understand it at all. Everyone else's code ...
    Posted to A Clockwork Mind (Weblog) by Cael on June 4, 2007
  • Richard Bartle pwns All

    Not that i needed reminding this time.  There's a really great article over at Terra Nova concerning real reactions to virtual communities and events.  And the discussion was equally interesting.  But that, as with all good things, came to an end when it suffered a full-on spam-missive comment attack by the USS Prokofy Neva in full ...
    Posted to A Clockwork Mind (Weblog) by Cael on April 19, 2007
  • Timely reminders of very smart people

    It's tempting, especially in the field of graphics, to completely ignore stuff from before 2000 or so. It's also really stupid.  What we do now is just a faster version of what we did then (with the partial exception of shader language programming) - the underlying techniques haven't changed. And people said really smart things nearly ten ...
    Posted to A Clockwork Mind (Weblog) by Cael on April 18, 2007
  • It's close, but I'm still winning

    As you may or may not remember, Steve ''PlayNoEvil'' Davis and I have a small bet running at the princely sum of $1US (almost enough for a mug of coffee from the machine at work, in fact) concerning which console will sell the most by January 31st 2008.  Steve thinks Nintendo's Wii is a shoe-in.  I think the XBox 360 is far more likely ...
    Posted to A Clockwork Mind (Weblog) by Cael on April 2, 2007
  • Not a Pretty Sight

    No, i'm not talking about Prokofy Neva's psyche. Or even my face, which is currently attempting to regenerate a huge hole in one cheek caused by some mo-cap going a bit haywire when we test-fired a few authentic renaissance pistols and muskets.  The chunk of actual debris has now been torn out though (by me, since the doctor refused), so ...
    Posted to A Clockwork Mind (Weblog) by Cael on March 21, 2007
  • Art not dead, film at 11

    Let me talk a little about procedural graphics.  I'll try not to get too technical but basically, this is a primer for readers on what you can and what you can't do with them.  I'll also digress slightly into discussion of what it's sensible to do with them and what it isn't.  Then i'll try to explain my own approach.  ...
    Posted to A Clockwork Mind (Weblog) by Cael on March 9, 2007
  • Alright, i give in. God bless Microsoft.

    You have no idea how hard it is for me to write that.  No, really. There are many reasons why professional developers dislike Microsoft.  Longstanding reasons with good evidence.  But frankly, right now, i hope they end up owning the gaming market the way they own the office software market.  I'm serious. As a pro, i dislike ...
    Posted to A Clockwork Mind (Weblog) by Cael on February 25, 2007
  • You know you're mainstream when...

    Microsoft start releasing developer updates and whitepapers specifically and unambiguously aimed at your industry.  The DirectX SDK (Feb 2007) contains many bits and pieces, some Vista-related and others more general.  I have been buried in it since release except for a small abortive attempt to play PlanetSide last night - it's a foible ...
    Posted to A Clockwork Mind (Weblog) by Cael on February 22, 2007
1 2 3 Next >
CS Build: 2.1.61025.2
Edgecase Studio