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  • Squaring the Circle

      Yeah, I'm back.  First, let's do the apologies.  Apart from what's stored on this site - and hence, not in my home - I have no code, no documentation, no designs, no art.  This was caused by an unfortunate incident involving hell not having such fury, and which saw rather a lot of destruction of hard drives in both my dev ...
    Posted to A Clockwork Mind (Weblog) by Cael on November 9, 2007
  • Levels suck, skills suck; the other reason

      I was just talking to somebody who used to be my friend.  A long time ago.  We fell out, over the concept of Skinner boxes.  See, I had design ideas.  He had design ideas.  I'm a programmer.  He isn't.  This gives me balance of power over who gets their ideas implemented because I don't want to code ...
    Posted to A Clockwork Mind (Weblog) by Cael on July 16, 2007
  • Lizards. No, really.

    This weekend i went to a friend's birthday party.  Two of the other guests brought their kids.  Most of us who attended now have the 'flu. I don't have the 'flu.  I am not susceptible to minor ailments and only get sick very rarely.  So i have Man-'flu.  This is a virulent and deadly form of the 'flu virus which only men ...
    Posted to A Clockwork Mind (Weblog) by Cael on March 6, 2007
  • RMT Ate My Hamster

    So the other day i log into EVE as usual, barely glance at the loading screen as usual, try to sell the bistot i'd, er, ''acquired'' from a macro-miner in 0.0 the day before and.... ''You cannot sell this as placing a sell order requires a minimum balance of 0.00 ISK'' WTF? I check my bank balance. -318,000,000 ...
    Posted to A Clockwork Mind (Weblog) by Cael on October 5, 2006
  • Art Not Dead

    Psychochild says pixel art isn't dead and that 2D games are cool.  That's fine. For myself however, 2D games are not cool and pixel art is dead.  And probably for many others.  I always tend to respect Brian's opinions, he's a very smart guy. But i'm colour-blind, it's degenerative and my ability to distinguish ...
    Posted to A Clockwork Mind (Weblog) by Cael on July 17, 2006
  • Confessions, implications.

    I have a confession to make.  Bless me readers, for I am sad.  It has been 22 years and five months since my last confession.How am i sad?  Why didn't i just state that i've sinned?  Well, because being sad, nerdy, geeky or socially inept is the biggest sin out there, apparently.  Well, it is if you make the mistake of ...
    Posted to A Clockwork Mind (Weblog) by Cael on April 25, 2006
  • The Next Game

    Don't get me wrong, i love working on Faith.  I love making this game, i think it'll change how MMOs are made forever afterwards.  But i have this busy brain, hacker mind is monkey mind.A friend of this group's (i dunno if he'd call me a friend, probably not.  I'm kind of abrasive in real life) has been talking about roleplaying ...
    Posted to A Clockwork Mind (Weblog) by Cael on March 11, 2006
  • The Eternal Arrogance of the man

    This man.  My arrogance. Following on from a long discussion on what parts of economic activity can or could be fun with Brian ''Psychochild'' Green, several ideas have coalesced into a form which may well be wrong (and if it is, i'll even admit it), i've had to start thinking about what fun actually is and how it can ...
    Posted to A Clockwork Mind (Weblog) by Cael on February 18, 2006
  • But not as we know it

    I had a long chat last night with someone i don't like very much.  In fact, i dislike him so much that i probably wouldn't speak with him if i didn't have to, but it counts as work.  He's arrogant, convinced of his own superiority, crude, rude, lacks all notion of ''patience'' and worst of all, i know for a fact that he doesn't ...
    Posted to A Clockwork Mind (Weblog) by Cael on February 16, 2006
  • The Zone

    Love is two lanes of blacktop, a freshly tuned engine, a sunny afternoon and familiar music that you don't have to listen to to enjoy. Hell yeah. So, Friday i left work early.  That's always enough to put me in a good mood especially as my day job at the moment (raising funds, always a nightmare) consists of some extremely heavy work for ...
    Posted to A Clockwork Mind (Weblog) by Cael on February 13, 2006
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