Welcome to Faith Sign in | Help
CS Search | Live Search Search
logo

Browse by Tags

All Tags » Faith Specific
Showing page 1 of 3 (25 total posts)
  • Where the dogs of society howl

    I owe you this. I owe this to the team.  I owe it to those who have read and believed in us.  We're a badass team and you'll hopefully have seen some of what we can do.  Those screenshots alone should blow your minds. This is how it is. When your life falls to pieces, when you throw away what used to be, you need to ...
    Posted to A Clockwork Mind (Weblog) by Cael on November 16, 2007
  • Planning It Out

     If you fail to plan, you plan to fail. In order to plan, you first need to assess your assetts.  As of current status, those are: 4 very talented analyst/developers 1 excellent project manager 1 technical author A complete concept system A few bits of concept art.  A lot of experience.  An achingly empty void of actual ...
    Posted to A Clockwork Mind (Weblog) by Cael on November 10, 2007
  • Lizards. No, really.

    This weekend i went to a friend's birthday party.  Two of the other guests brought their kids.  Most of us who attended now have the 'flu. I don't have the 'flu.  I am not susceptible to minor ailments and only get sick very rarely.  So i have Man-'flu.  This is a virulent and deadly form of the 'flu virus which only men ...
    Posted to A Clockwork Mind (Weblog) by Cael on March 6, 2007
  • Site Theme Almost Complete

    I hope we can all agree that this is much more appropriate for Faith.  
    Posted to A Clockwork Mind (Weblog) by Cael on December 4, 2006
  • Feel the Noise

    In this case, Perlin Noise procedurally animating an HLSL shader with a standard skybox and some procedural clouds (which i need to work on).  I also have a few dodgy light-reflections that need fixing  but considering that this was adapted wholesale from method i found on the web about generating shaders in 3DSMax (in other words, i had ...
    Posted to A Clockwork Mind (Weblog) by Cael on November 10, 2006
  • Plans Afoot

    And a face.  And a body.Character creation is one of the most appealing things in many online games for many people.And i think i've just come up with a way to truly exploit that.
    Posted to A Clockwork Mind (Weblog) by Cael on September 25, 2006
  • Since nobody reads forums anymore

    First off, i'd appreciate your thoughts here. This is actually a fairly vital aspect of gameplay, so think carefully before posting.  I reserve the right to verbally savage anyone who isn't thinking ;)Secondly, yeah, i admit it, the whole AGC thing was a major downer.  I pretty much stopped coding and started playing EVE instead.  ...
    Posted to A Clockwork Mind (Weblog) by Cael on September 14, 2006
  • So, the first batch of refactoring....

    I don't know how many of you keep up to date with MS's tech announcements.  Probably just me.  But yesterday's (for all us beta subscribers) was a doozy.You can find it here.  What this means for me is that i have less than a week to refactor everything i've currently got into the new IDE and toolset before Austin.So, while my posts ...
    Posted to A Clockwork Mind (Weblog) by Cael on August 31, 2006
  • Management is for suckers

    I always hated management.  Back in my Team Leader days, i'd wander around desks in a desultory fashion, try to help programmers with what they were doing (always a thankless task) and curse the know-nothing fools who gave us such ludicrous deadlines.A couple of times, i had to fire people.  Not nice.Management are usually those people ...
    Posted to A Clockwork Mind (Weblog) by Cael on August 2, 2006
  • Miracles and Wonders

    Not all of Faith is low tech.  Some aspects of it, we would regard as extremely high tech.  Herein follow (translated!) excepts from Don Armando del Castillo de Nueve Torres y de la Costa de las Espadas' seminal work ''Los Milagros y las Maravillas de Nuestra Edad - en la Alabanza del Dios y la SabidurĂ­a del Hombres''.  Following ...
    Posted to A Clockwork Mind (Weblog) by Cael on July 25, 2006
1 2 3 Next >
CS Build: 2.1.61025.2
Edgecase Studio