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Showing page 1 of 8 (73 total posts)
  • Why Do You Gotta Make Me Hurt You, Baby?

    Remember the offhanded link I posted a while back to the spurned EQ2 ‘fan’ site that quickly turned into a community manager’s worst nightmare? At some point it turned from juicy drah-ma to full-on psychotic dev stalking. I wonder, if I searched their archives, if there would be complaints from players about how developers ...
    Posted to External News (Weblog) by Anonymous on March 31, 2008
  • New (Old) Blog About Gaming (Politics)

    Dave Rickey tears himself away from Eve long enough to write stuff
    Posted to External News (Weblog) by Anonymous on February 29, 2008
  • That Warlock Thing

    Seems Blizzard is doing some minor change involving warlocks. Seems warlocks are unhappy about it. Seems that you have to be over level 60 to even notice this - since my own warlock just dinged 58, my reaction was immediately “Uh, OK“, since like every other caster pre-60, my itemization involved high levels of INT, resulting in [...]
    Posted to External News (Weblog) by Anonymous on February 26, 2008
  • “You talk about laws? I AM THE LAW!”

    I’m not at GDC this week, which means I missed this fine talk.  In 2005, City of Heroes saw its European launch, soon followed by City of Villains. But, Emmert said, “What I really delivered was a City of Heroes experience with a slightly evil twist.” I’m sure the rest of the City of team [...]
    Posted to External News (Weblog) by Anonymous on February 22, 2008
  • Designing an attribute system

    I've talked quite a bit about attribute systems in the last few posts. So, let me step through how I would create an attribute system in a game. This might give some more insight into what my motivation was for the previous posts.
    Posted to External News (Weblog) by Anonymous on February 16, 2008
  • Attributes in RPGs

    Strength, Dexterity, Constitution, Wisdom, Intelligence, Charisma. I can recite them without looking at a list. Playing D&D for several years will do that to you. But, what do they mean? Okay, as a D&D geek I know what most of those do. But, I still have to look up some stuff, especially for the earlier editions. I don't have ...
    Posted to External News (Weblog) by Anonymous on February 8, 2008
  • But What Does This Have To Do With Shadowbane?

    Shadowbane says gg, next map plz The Shadowbane Team decided that it would be best for the longevity of the game to reset all server and character data and start from scratch. I can understand why they’re doing this, but… wow. There’s some implications there.
    Posted to External News (Weblog) by Anonymous on January 28, 2008
  • The Trek Curse

    It appears that Perpetual’s version of Star Trek Online has been cancelled. I had an interesting conversation at work about this today. Rather than try to overanalyze or punditize it, I’ll just quote it verbatim! Me: “Did you hear about Star Trek Online?” Producer Dan: “Big shock there… that’s an ...
    Posted to External News (Weblog) by Anonymous on January 14, 2008
  • Weekend Design Challenge: Cheating

    This week's challenge is going to be short: describe a way to cheat in an online game. Some more thoughts in the full article.
    Posted to External News (Weblog) by Anonymous on January 7, 2008
  • Weekend Design Challenge: Farming

    No, this isn't a gold farming post. That comes later this week. I got Rune Factory (http://www.natsume.com/games/RuneFactory/index.html) for the DS for Christmas. This is a fantasy version of the Harvest Moon games. These games are built around the rather interesting premise of farming. You wouldn't think it would be compelling gameplay, ...
    Posted to External News (Weblog) by Anonymous on December 30, 2007
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