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Brainwave!
Last post 12-10-2006, 3:05 PM by Fernas. 20 replies.
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03-07-2006, 3:35 PM |
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Rich Bryant
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Joined on 01-30-2006
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UK
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Posts 1,193
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Points 29,565
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So, you've been out trading and you're heading for home port. You've got to make a jumpt to another solar system to do it.
The team has already agreed that jumps will be allowable from anywhere
outside a sizable gravity well and that they will always terminate in
an unoccupied Lagrange point (look it up) in the target system.
But suppose you got pirates on your tail? You jump... are you safe?
I say no, you ain't safe. You open your wormhole and you fly
through it, and for a very short time, those pirates have the
opportunity to enter your wormhole right after you.
And then you have to outfly 'em, both inside the wormhole and when you arrive.
How can you outfly somebody within a wormhole, i was asking myself?
And then it hit me like a hammer. My first love in this industry
was coding the engines for racing games. What is a wormhole but a
racetrack?
Oh, we can do this.
And it will be hot.
I have plundered the fen, Through all secrets i spy Old Madd ap Maddonwy knew no more than I
In der Beschränkung zeigt sich erst der Meister - Goethe
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03-07-2006, 3:58 PM |
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R-R
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Joined on 01-30-2006
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Canada, eh.
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Posts 265
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Points 3,770
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OK, I have a question.
Should we also make that Wormhole open to other ships as well?
Here's an example:
A carrier-class startship opens it's sails and creates a wormhole to jump through. Moments before, they were under attack by a small force of pirate fighters that originated from a nearby pirate battleship.
The carrier dispatched it's own fighters to intercept to allow the carrier to get away.
Fighters do not have faster-than light propulsion systems, and therefore cannot create the wormhole required for faster than light travel.
Now my question - can they use the same wormhole created by the carrier to follow it to it's destination? And (of course) can the pirate battleship and fighters follow as well?
If so, we have essentially just moved a fight from one section of space to another, and eliminated any hope of escape for the carrier and it's fighters. Unless they win, of course.
If not, then why can't they follow?
Producer.
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03-07-2006, 4:22 PM |
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03-07-2006, 4:27 PM |
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03-07-2006, 4:34 PM |
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03-07-2006, 4:46 PM |
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03-07-2006, 7:42 PM |
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03-07-2006, 8:05 PM |
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R-R
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Joined on 01-30-2006
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Canada, eh.
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Posts 265
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Points 3,770
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Kohs:good thinking on all accounts!
a racing-through-wormhole game? effing brilliant!
SHHH!
We dont want to stroke Cael's ego too much...
![Stick out tongue [:P]](/devsite/emoticons/emotion-4.gif)
Producer.
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03-08-2006, 2:34 AM |
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Chris
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Joined on 01-30-2006
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United Kingdom
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Posts 434
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Points 6,585
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Dood:...your fleet/squad/fraggles...
I will make sure that Fraggles become an integral part in the Faith Universes lexicon. The term now officially refers to a group of smaller vessels, manned or not, usually in space, deployed to protect the larger capital ships. On the ground, alternative terms include "Cannon Fodder".
Fraggles.
The word is now written alongside the I.R.T. acronym in Faith lore.
Chris E-A. It's in the name.
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03-08-2006, 8:03 AM |
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03-08-2006, 11:18 AM |
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03-08-2006, 1:23 PM |
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03-14-2006, 3:06 PM |
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Arashi
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Joined on 01-30-2006
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Posts 198
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Points 2,825
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Cael:No Daves.
Oh you lost that battle the moment you posted that article. They are Daves, if not in practice they are to us. :)
:P
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03-19-2006, 4:00 AM |
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Ragamuffin
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Joined on 01-29-2006
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Posts 15
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Points 120
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Jaecob:Quick questions: If we
take the route mentioned, and have the more powerful engines capable of
generating prolonged wormholes, will they always generate the wormhole
for the same length of time, every time, or will there be a quick sail
option, which opens it only long enough for the ship to enter(or similar mechanism that allows the player to vary the length of time which the wormhole is open)?
I think the engine should affect the maximum duration, but not necesarily the absolute
duration. For instance, if I purchased the Model u63r engine, but
I don't have enough fraggles to necessitate a 15 second "gate", I
should be able to set it to maybe 10 seconds, to allow me and my
minions to pass through, rather than always having to go for the full
15, and running the risk of giving pirates a prolonged opportunity to
give chase.
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06-14-2006, 5:32 AM |
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X__
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Joined on 06-13-2006
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Posts 27
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Points 465
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You could do both. A large ship might (for whatever reason) require a longer lasting wormhole, but have engines that can make them extend even beyond that so the Fraggles can come through as well.
So a small ship might be able to make a getaway in 3 seconds without much likelyhood of being chased. A fleet with a single central ship might require 20 seconds of open gate time just on sheer logistics of getting them all in. Whereas the capital ship by itself has a minimum gate time of 10 seconds maybe because you can't completely 'downgrade' a huge wormgate drive.
Perhaps some ships even have multiple drives installed just to vary their wormgate uptime.
My question is, if you don't manage to keep up with the person you are chasing through the gate, where do you end up at the end? Is a wormhole tunnel linear? Or are there all kinds of intersections and part of plotting a path from one place to another is creating a map of the wormhole system you are entering and following the prescribed route?
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