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Zeke's Faith for dummies

Last post 03-20-2007, 3:19 AM by Rich Bryant. 36 replies.
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  •  02-23-2006, 8:10 PM 800 in reply to 677

    • Jagen is not online. Last active: 12-26-2006, 10:07 PM Jagen
    • Top 25 Contributor
    • Joined on 01-30-2006
    • Lone Grove, Oklahoma
    • Posts 76
    • Points 955

    Re: Zeke's Faith for dummies

    Q: I hate camping MOB's for high end items, can I expect to avoid that in Faith?

    A: Yes. Why? If there's some NPC who has a unique item(Jim Bob's Enhanced Plasma-Pistola), then it is truely unique. If Danny kills him, and loots this item, then it is now in possession of Danny, not Jim Bob. This is due to the fact that either #1 Jim Bob was Faithless, and therefore truely dead, or #2 was Faithful, but since the item is unique and was taken from his corpse, he no longer has it.
  •  02-26-2006, 11:25 PM 865 in reply to 677

    Re: Zeke's Faith for dummies

    Zeke wrote:
    Q: many games claim to have 'a strict naming policy', yet do not enforce it. Can I expect names like xXxlegolasxXx or bloodninja to be allowed in Faith?


    characters will not have names which do not make sense within the context of the game world.

    Zeke wrote:
    Q: will I be able to hire NPC minions, to do with as I please? (insert mad scientist laughter here)


    absolutely.
  •  02-27-2006, 3:42 AM 867 in reply to 800

    Re: Zeke's Faith for dummies

    Jaecob wrote:
    Q: I hate camping MOB's for high end items, can I expect to avoid that in Faith?

    A: Yes. Why? If there's some NPC who has a unique item(Jim Bob's Enhanced Plasma-Pistola), then it is truely unique. If Danny kills him, and loots this item, then it is now in possession of Danny, not Jim Bob. This is due to the fact that either #1 Jim Bob was Faithless, and therefore truely dead, or #2 was Faithful, but since the item is unique and was taken from his corpse, he no longer has it.


    If he was Faithful, he would be extremely likely to want it back....


    I have plundered the fen,
    Through all secrets i spy
    Old Madd ap Maddonwy
    knew no more than I



    In der Beschränkung zeigt sich erst der Meister - Goethe
  •  02-27-2006, 8:25 AM 868 in reply to 867

    • Jagen is not online. Last active: 12-26-2006, 10:07 PM Jagen
    • Top 25 Contributor
    • Joined on 01-30-2006
    • Lone Grove, Oklahoma
    • Posts 76
    • Points 955

    Re: Zeke's Faith for dummies

    Cael wrote:
    Jaecob wrote:
    Q: I hate camping MOB's for high end items, can I expect to avoid that in Faith?

    A: Yes. Why? If there's some NPC who has a unique item(Jim Bob's Enhanced Plasma-Pistola), then it is truely unique. If Danny kills him, and loots this item, then it is now in possession of Danny, not Jim Bob. This is due to the fact that either #1 Jim Bob was Faithless, and therefore truely dead, or #2 was Faithful, but since the item is unique and was taken from his corpse, he no longer has it.


    If he was Faithful, he would be extremely likely to want it back....



    Jagen wrote:
    ...keep in mind that all of your actions have consequences..."

  •  03-01-2006, 10:59 PM 918 in reply to 868

    Re: Zeke's Faith for dummies

    sanka, ya dead mon?

    still a few unanswered questions. I'll post a new batch tomorrow

  •  03-02-2006, 9:40 AM 927 in reply to 918

    Re: Zeke's Faith for dummies

    Okay, the hard one.

    Zeke wrote:
    Q: the faith universe seems to be a big place, how will travel time, both on ground and in space be handled?


    It is a big place.  Just as our world is a big place.  What we find in our world is, by and large, a series of loosely connected communities.  You get the odd rare individuals who travel all over the world all the time, but those people are the exception and not the rule.  Most people feel much more comfortable with communities and familiarity than they do with endless travel and novelty.

    Travel time on the ground is still under discussion but you can expect us not to require you to spend an hour travelling just in order to achieve some "necessary" objective - you choose your objectives or at least you choose which jobs you take.  Some people (like myself) will pretty much always choose to explore if that's an option and for those, travel time is actually not an impediment but a bonus.

    In space, we estimate that moving from one solar system to another should take a maximum of two real minutes with options to shorten this trip but turning off your autopilot.  Solar space itself will require a different metric for travel.  Long trips should feel long, short hops should feel short.

    Travle in our world is hard but rewarding.  Static communities are also rewarding.  We think there's a place for both in Faith.


    I have plundered the fen,
    Through all secrets i spy
    Old Madd ap Maddonwy
    knew no more than I



    In der Beschränkung zeigt sich erst der Meister - Goethe
  •  03-20-2006, 9:49 PM 1214 in reply to 927

    Re: Zeke's Faith for dummies

    updated with a few more questions.. I'll cook up more as my insomnia gets worse
  •  03-21-2006, 6:52 AM 1218 in reply to 677

    Re: Zeke's Faith for dummies

    Zeke:

    Q: I come from a pure PvE orientated game, how will game mechanics protect me from the roaming hordes of PK's?


    law and order.
    in the highly populated and civilized places, law enforcement officers will be on patrol, looking out for any wrongdoing, including muggings, attempted murder, assault & battery, as well as pickpocketing.
    but remember, once you leave the area in which the police patrol, all bets are off.

    basically depending on where you go, there will be varying degrees of police protection and response time. ranging from a SWAT team showing up almost immediately, to one greenhorn deputy showing up in a little while.

    Zeke:

    Q: I come from a faction versus faction/realm vs. realm game, what similar activities can I expect in faith?


    well, there will be many factions and realms in Faith. various sovereign governments, within various cultures. all competing for the galaxy's resources and strategic locations, to ensure their continued exsistence. but competition won't be limited to just combat.
    you can partake in this competition in just about any way you can think of.
    through exploration, information analysis, espionage, subversion, diplomacy, technological advancement, supplying your faction/government, and of course when all else fails, there'll always be good old warfare. but even in regards to combat there are various roles you can take up, ranging from a commanding officer all the way down to a grunt soldier.
  •  06-14-2006, 5:10 AM 2708 in reply to 1218

    Power/Influence

    Reguarding Power/Influence

    How big a gap is there between the haves and the have-nots?


    How significant a part of society and politics is that gap?


    Who are the haves?

    What makes them powerful?

    Money?

    Fame?

    Can you buy power?

    Can power be traded in for “the good life”?


    Who are the have-nots?

    How do they find themselves marginalized?

    Are they oppressed or merely ignored?


    If the have-nots are even slightly oppressed how are they kept down?

    Iron rule?

    Opiate of the masses?

    Rigid indoctrination to stick to your caste?


    How do the have-nots view the haves?

    Do they aspire to change their lot in life or is this impossible?

    Do they adorn themselves in cheap versions and knockoffs of the rich or famous, or are they issued practical uniforms with the bare minimum needed to do their jobs?


    How do the haves view the have-nots?

    “Why don't they round them all up and 'send them away somewhere'”?

    “Like children or a garden, those people must be tended carefully, given plenty of water and sunlight and sometimes weeds must be pulled.”?

    “Let them eat cake!”?


  •  06-14-2006, 11:40 AM 2715 in reply to 2708

    • Ben is not online. Last active: 08-14-2008, 2:53 PM Ben
    • Top 10 Contributor
    • Joined on 03-21-2006
    • Minneapolis
    • Posts 315
    • Points 3,860

    Re: Power/Influence

    My opinions/thoughts:

    Reguarding Power/Influence

    Q:  How big a gap is there between the haves and the have-nots?

    A:  Probably big.  If we're talking players, that's the difference between a new player with no home, a few ducats, clothes and maybe minimal equipment (all stuff we need to iron out later) and an established player running a shipping corporation with friends in high places, living in a mansion and tooling around in a private starship. 


    Q:  How significant a part of society and politics is that gap?

    A:  I would think it would be significant, depending on the situation. Consider the difference between an established player requesting an audience with the governor versus a new player.  Established players may be welcomed in at any time, thanks to their previous relations with the official OR their fame and connections.  Or maybe they bribe their way in.  New players could maybe request a meeting with the governor but wind up with a meeting with a lower functionary... next week... maybe.


    Q:  Who are the haves?

    A:  Established players (probably, but not guaranteed), designated NPCs.  GMs, of course...

     

    Q:  What makes them powerful?

    A:  Money, Fame, connections... can you buy 'power', of course. Giving money to government officials to support their election campaigns or for any other excuse should generally increase your prestige and 'power' with that official.  OR, depending on the NPC personality, it may offend them, resulting in lowered 'power'. 


    Q:  Who are the have-nots?

    A:  New players, kinda... players that squander their 'head start' and piss people off (asshats), poor players, NPCs. 

     

    Q:  How do they find themselves marginalized?

    A:  Favor with NPCs is one thing we can control... pricing differences, role-play attitude, availability of jobs, etc.  A scurvy dog is not going to be offered a job to escort a princess to another planet, for example. (though I despise escort missions...)

     

    Q:  Are they oppressed or merely ignored?

    A:  I think oppression should be an option, depending on the local conditions. 


    Q:  If the have-nots are even slightly oppressed how are they kept down?

    A:  Access to shops, hotels, jobs/missions/quests, prestigious NPCs, financial opportunities (small business loans?)

     

    Q:  Iron rule?

    A:  Sometimes.  Big Smile [:D]

     

    Q:  Opiate of the masses?

    A:  Iron rule is facilitated nicely by opiating the masses... IMHO...

     

    Q:   Rigid indoctrination to stick to your caste?

    A:  I would expect this to be more of a rule than an exception... /shrug


    Q:  How do the have-nots view the haves?

    A:  Depending on the personality of the NPC, deference, respect, jealousy, outrage, hero worship...

     

    Q:  Do they aspire to change their lot in life or is this impossible?

    A:  Some probably do... whether it's possible or not is up for debate.  If someone makes a toon that's placed in the peasant class of the Japanese-ish society, I wouldn't expect them to be able to socially advance as far as a member of the samurai class in that society, no matter how much money they had.  Similarly, ethnocentric societies would probably not allow foreigners to their more prestigious circles of power. 

     

    Q:  Do they adorn themselves in cheap versions and knockoffs of the rich or famous, or are they issued practical uniforms with the bare minimum needed to do their jobs?

    A:  ROFL!  I would imagine that the real have-nots (laborers, for example) would have 'practical uniforms'... lower class functionaries like hotel operators, service personnel, etc would probably have cheap knockoffs of rich and famous outfits.  Goose feathers in hats rather than peacocks, for example. 


    Q:  How do the haves view the have-nots?

    A:  I would imagine general disdain... all three options below could apply, depending on the NPC and the culture. 

    “Why don't they round them all up and 'send them away somewhere'”?

    “Like children or a garden, those people must be tended carefully, given plenty of water and sunlight and sometimes weeds must be pulled.”?

    “Let them eat cake!”?

  •  03-14-2007, 9:18 AM 5451 in reply to 685

    Re: Zeke's Faith for dummies

    Q: From the answers provided here, to advance my character, I'll want to gain power, influence and prestige.  In order to do this, it sounds like I'd have to do a lot of ass kissing.  That doesn't sound like fun, so I know I must be misunderstanding something.  What is it?
  •  03-14-2007, 9:34 AM 5452 in reply to 5451

    Re: Zeke's Faith for dummies

    Dia:
    Q: From the answers provided here, to advance my character, I'll want to gain power, influence and prestige.  In order to do this, it sounds like I'd have to do a lot of ass kissing.  That doesn't sound like fun, so I know I must be misunderstanding something.  What is it?

    ...

    I'm slightly confused.  When you want something from people who have it, how do you generally go about getting it?  And do you construe that as "ass kissing"?


     


    I have plundered the fen,
    Through all secrets i spy
    Old Madd ap Maddonwy
    knew no more than I



    In der Beschränkung zeigt sich erst der Meister - Goethe
  •  03-14-2007, 11:02 AM 5454 in reply to 5452

    Re: Zeke's Faith for dummies

    Rich Bryant:

    Dia:
    Q: From the answers provided here, to advance my character, I'll want to gain power, influence and prestige.  In order to do this, it sounds like I'd have to do a lot of ass kissing.  That doesn't sound like fun, so I know I must be misunderstanding something.  What is it?

    ...

    I'm slightly confused.  When you want something from people who have it, how do you generally go about getting it?  And do you construe that as "ass kissing"?
     

     

    From one of the answers on the first page, to advance we are supposed to "get your name out there, to the right people - the people with power and influence" and "develop relationships with other beings who you feel will be beneficial to your goals and desires."

    Let me take my father as an example.  He's an actuary who became a CFO.  He wasn't an ass kisser by any stretch of the imagination, but I watched the people below him treat him differently not to be nice, but because they wanted something from him: a favor, a recommendation, a better job, a better office, whatever.  

    Networking is fine, but I cringed a little bit at the answer "get your name out there, to the right people - the people with power and influence" because I didn't want to see what goes on in the corporate world every day repeated in a video game.  Does that make sense?

  •  03-14-2007, 12:21 PM 5455 in reply to 5454

    Re: Zeke's Faith for dummies

    Not just the corporate world, Dia. Just the world in general, throughout all of recorded history.
    There's only three ways to get what you want, and none of them are guaranteed to work by any means, so it's best to apply varying degrees of each:
    1) sweet-talking
    2) hard work
    3) brute force

  •  03-14-2007, 4:04 PM 5462 in reply to 5455

    Re: Zeke's Faith for dummies

    To be honest, i don't have a problem with reproducing stuff that happens in the world.

    I mean, people drive cars every day (and a lot of them get very bored doing so) but nobody crticises Project Gotham Racing.

     


    I have plundered the fen,
    Through all secrets i spy
    Old Madd ap Maddonwy
    knew no more than I



    In der Beschränkung zeigt sich erst der Meister - Goethe
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