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A rolling newsfeed via RSS from the best creative minds in the industry
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Sanya has a post about "best practices" talks at conferences. (http://eatingbees.brokentoys.org/2008/06/30/best-practices/) She mentions that she has a sense of deja vu: saying the same thing to the same people taking the same notes as before. She then laments that conferences never really seem to be educational, just excuses to get together and network. It's the same thing I was feeling several years ago and why, although I love making games, I really fucking hate the game industry. Read More...
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Let’s see, you have lumthemad.net which used to be some ranty blog or another, and is NOT lumthemad.com, which features a blonde woman reading a newspaper and a link to stories about the female libido, and MOST DEFINITELY not lumthemad.org which is another site entirely, and it points to brokentoys.org, which is not brokentoys.com, or [...] Read More...
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Video has been posted of the “All the World’s a Game” panel at Supernova from a few weeks back. (I previously blogged about a summary written by The UpTake Blog). Now you too can see the arguments over dorodango… Read More...
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At this point, everyone is talking about the Age of Conan issue with DPS. In short, they tied doing damage to a trigger in the animation sequence, which meant that slower animations would do damage at a different rate than faster ones. And all the female combat anims are slower, so all the female characters [...] Read More...
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Tom talks a bit about the joy of summer on Vashon Island. Read More...
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Greg LWe're very pleased to announce that Bruce Damer, a well-known virtual world pioneer who has been a guest author here (twice) has accepted our invitation to join us as a regular author. Below is a short bio about Bruce's past... Read More...
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I know, it sounds wacky, but EA is considering taking The Sims… Online.
A senior executive at Electronic Arts (EA), the company which owns the Sims franchise, said that in light of the popularity of virtual worlds and other computer games which allow players to compete with each other via the web, the Sims may soon [...] Read More...
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Thomas MalabySo Age of Conan seems to have opened strong, and I'm eager to play it, I guess. I'm not a big fan of the Conan series, but I really miss gritty realism after so long in cartoony WoW, and everything... Read More...
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I love the serendipity factor of the Internet. Right after I post the last post on whether players know what they want, I see that Richard at QBlog has a ranked list of survey results from players on what they said they wanted in their muds back in 1985. Here’s a sampling: Intelligent mobiles 25 Conversing with [...] Read More...
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There has been a lot of criticism towards the game industry, accusing them of being unoriginal. Sequels, sequels, everywhere. Diablo 3, Starcraft 2, GTA 4, Halo 3, The Sims 3, Far Cry 2, Fallout 3, not to mention the annual versions of various sports games. Why can’t game companies be more original? Because game companies [...] Read More...
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While we're considering business issues and how they affect game development, let's take a step back and look at the bigger picture. Let's consider, which comes first: the game design or the business? This is an interesting topic, because some designers I've been talking to recently have advocated that some of the higher level business decisions need to be determined first. How can you design a game, they contend, unless you know the audience and their demographics? As usual, the real issue isn't Read More...
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Got this email from T. L. Taylor (author of the excellent Play Between Worlds: Exploring Online Game Culture): I’ve checked on Raph’s timeline page (and googled a bunch) but don’t quite see the answer I need. I am writing this (very odd) handbook chapter on the internet & games and in my history section I am [...] Read More...
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