While we're considering business issues and how they affect game development, let's take a step back and look at the bigger picture. Let's consider, which comes first: the game design or the business? This is an interesting topic, because some designers I've been talking to recently have advocated that some of the higher level business decisions need to be determined first. How can you design a game, they contend, unless you know the audience and their demographics? As usual, the real issue isn't
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